MCT4000 Physical Computing Workshop
Hands-on course by Anna Xambó
Years: Autumn 2018, Autumn 2019
2nd Edition (Winter 2019)
Program: 2-year Master in Music, Technology and Communication (NTNU/UiO)
Course Description: This workshop consists of 4 intensive practical sessions (7 hours per day, 28 hours in total) of physical computing designed for the master Music, Communication, and Technology (MCT) program (NTNU-UiO) as part of the course MCT4000 Introduction to Music, Communication and Technology. This is 1 module of 7 modules of a 15-credit course. The students work in teams and are exposed to different technologies to produce musical prototypes focusing on Bela and Puredata.
Resources
Outcomes
Each day, the students are asked to develop a prototype in team and to write a blog post after the first day of the workshop and another blog post at the end of the workshop:
DAY 1
- Physical computing Day 1- Group A
- The B Team: To Heck and Back
- Physical Computing Day One: Victorian Synthesizer Madness! Group C Reports In From Heck
DAY 4
1st Edition (Winter 2018)
Program: 2-year Master in Music, Technology and Communication (NTNU/UiO)
This workshop consists of 4 intensive practical sessions (7 hours per day, 28 hours in total) of physical computing designed for the master Music, Communication, and Technology (MCT) program (NTNU-UiO) as part of the course MCT4000 Introduction to Music, Communication and Technology. This is 1 module of 7 modules of a 15-credit course. The students work in teams and are exposed to different technologies to produce musical prototypes.
Resources
-
Introduction video
Outcomes
Each day, the students are asked to develop a prototype in team. Here’s the list of the blog posts about the projects developed by the students in Winter 2018:
DAY 1
- C. whatever comes along the way by Karolina Jawad, Guy Sion, Elias Andersen and Eirik Dahl.
- Group B, Circuit sniffing and sampling by Mari Lesteberg, Dmitry Vasilev, Ashane Silva, Shreejay Shreshta & Eigil Aandahl.
- A-team - Recording and sampling by Juno Jensen, Espen Wik, Sam Roman, Sepehr Haghighi, Jørgen Nygård Varpe.
DAY 2
- A-team - Phone sensors, servers and javascript by Juno Jensen, Espen Wik, Sam Roman, Sepehr Haghighi, Jørgen Nygård Varpe.
- Group B, day 2 of Physical computing by Mari Lesteberg, Dmitry Vasilev, Ashane Silva, Shreejay Shreshta & Eigil Aandahl.
- Group C - Developing mobile musical instruments by Karolina Jawad, Guy Sion and Elias Andersen
DAY 3
- Group B, Christmas already?! by Mari Lesteberg, Dmitry Vasilev, Ashane Silva, Shreejay Shreshta & Eigil Aandahl.
- A-team - From Attack of the Code to Revenge of the Synth by Juno Jensen, Espen Wik, Sam Roman, Sepehr Haghighi, Jørgen Nygård Varpe.
- Group C - Thinking outside the box by Karolina Jawad, Guy Sion, Eirik Dahl and Elias Andersen.
DAY 4
- A-team - ART IS ANYTHING YOU CAN GET AWAY WITH by Espen Wik, Sam Roman, Sepehr Haghighi, Jørgen Nygård Varpe.
- Group C - The Koolboard’ by Eirik Dahl, Guy Sion, Karolina Jawad, Elias Andersen.
- Group B, Making the Percampler by Mari Lesteberg, Dmitry Vasilev, Ashane Silva, Shreejay Shreshta & Eigil Aandahl.
Publications
- Xambó, A., Saue, S., Jensenius, A.R., Støckert, R. and Brandtsegg, Ø. “NIME Prototyping in Teams: A Participatory Approach to Teaching Physical Computing”. In Proceedings of the New Interfaces for Musical Expression (NIME ’19). Porto Alegre, Brazil.